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-
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- GIFDOT (c) Copr. 1989 Lawrence Gozum & Marvin Gozum
- ───────────────────────────────────────────────────
-
- User Manual
-
-
- DISCLAIMER
-
- This product is distributed AS IS. The authors specifically disclaim
- all warranties, expressed or implied, including ,but not limited to,
- implied warranties of merchantability and fitness for a particular
- purpose with respect to defects in the diskette and documentation, and
- program license granted herein, in particular, and without limiting
- operation of the program license with respect to any particular
- application use or purpose. In no event shall the authors be liable
- for any loss of profit or any other commercial damage including but
- not limited to special, incidental, consequential or other damages.
-
-
- LICENSING AGREEMENT
-
- You may use this program for a 10 DAY TRIAL PERIOD. Should you find
- this program useful, you MUST register it; you will then be provided
- with the latest releases of the VGACAD system see last section of this
- manual).
-
- You can freely distribute UNMODIFIED copies of GIFDOT and charge $10
- max for distribution, in lieu of recognized Users Group guidelines
- (e.g., Asso. of Shareware Professionals or NY Amateur Computer Club).
-
-
- WHAT IS GIFDOT ?
-
- GIFDOT converts colored GIF/PCX pics (up to 2KBx2KBx256) or any of the
- following listed below to a dithered (modified, error-distributed
- Floyd-Steinberg matrix with "Stucki-like" values) Black & White image
- and prints the output to most Epson and IBM compatible dot matrix
- printers.
-
- 1) ANY colored GIF picture (2KBx2KBx256);
- 2) ANY 256-color PCX (version 5) picture (to 2KBx2KBx256);
- 3) ANY VIEWABLE VGA/MCGA 320x200x256 picture captured with VGACAP;
- 4) ANY VIEWABLE SVGA 640x480x256 or 800x600x256 picture captured and
- converted to TEMP files used by VGACAD (version 1.6 and up);
- 5) ANY 16-color picture converted to any size with EGA2VGA;
- 6) ANY 256-color picture converted to any size with SQZGIF;
- 7) Colorized/converted MacPaint (READMACs) with MAC2GIF.
-
- NO VIDEO CARD IS NECESSARY. Print images without viewing. For
- interactive image processing, GIFDOT supports CGA (640x200), Hercules
- (720x348), EGA (640x350), VGA (640x480), EEGA or SVGA (to 800x600,
- 1024x768 and up will be included in later releases). GIFDOT converts
- colored pictures to 256 grey shades on a 64 grey scale continuum with
- sophisticated Grey Scale image processing algorithms.
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- With error-distributed dithering, GIFDOT facilitates very fine grey
- shades to "appear" in various sizes (ordered dithers do not); you can
- integrate pictures in your desktop publishing output directly since
- GIFDOT will allow positioning of an image anywhere on a document.
-
- GIFDOT (v2.0 and up) supports virtual screens for SVGA pictures up to
- 2KBx2KBx256 (EMM support will follow shortly)! All the detail in SVGA
- pictures will be accurately reproduced in your dithered images (e.g.,
- fine text along with the continuous grey image). By using the VDISK
- path you can redirect the creation of virtual screen in RAM (i.e., RAM
- disk) for FAST processing or another drive for dual floppy users.
-
-
- WHAT IS VGACAP ?
-
- VGACAP is a terminate-stay-resident (TSR) utility that captures 256
- color palettes and screens in MCGA/VGA 320x200x256, SVGA 640x480x256
- and SVGA 800x600x256 modes. MCGA/VGA 320x200x256 images are saved in
- "Bloadable" formats while SVGA images (*.RAW files) can be converted
- to TEMP files thorough VGACAD for editing and use in GIFDOT.
-
-
- REQUIREMENTS
-
- NO VIDEO CARD REQUIRED FOR USING GIFDOT. About 512KB of memory is
- required, although it uses about 3/4 of that. You MUST have MCGA/VGA
- or SVGA to use VGACAP. VGACAP uses less than 2K of RAM.
-
-
- COMPATIBILITY
-
- GIFDOT has been tested on a 386sx clone, XT clone and PS/2 Model 50;
- video modes were tested in CGA, Hercules, EGA, EEGA and SVGA video
- modes using the STB VGA E/M 512, ATI VGA Wonder 512 card and IBM's VGA
- PS/2 VGA card. Several users with IBM and Epson compatible printers
- have yielded successful printouts with GIFDOT; laser printers with
- FX80 emulation modes should also work very well.
-
- 486, 386, 386sx, 286 and AT users with extended memory should disable
- "Shadow RAM". Although GIFDOT is predominantly coded in assembly and
- C; QuickBasic (QB) 4.00b is used as a shell and error-handler. QB
- v4.00b HATES Shadow RAM for some reason and locks-up (at least on our
- 386sx clone). With AMI BIOS, you can disable Shadow RAM by pressing
- <DEL> during boot and changing the set-up; it is much wiser to have
- EMM.SYS/QEMM.SYS or WHATEVER.SYS to manage expanded and extended RAM
- anyway. With 2MB on board, I suggest you use 720KB for VDISK to
- emulate a fast 3.5" drive and allocate the rest as expanded memory; a
- 1MB system with a 384KB RAMdisk (VDISK) would match 640x480x256
- screens which decompress to 307200 bytes.
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- Users with third-party EMM.SYS drivers should avoid mapping the ROM
- BIOS to "high" RAM (i.e., Shadow RAM) or mapping extended/expanded RAM
- to areas where there is no RAM (e.g., to use LOADHI); QB's runtime
- module crashes (at least on our 386sx clone). Keep two versions of
- your CONFIG.SYS file; one with your usual set-up and one with a set-up
- to run ALL our programs/utilities (preferably with as much VDISK as
- possible). VGACAP cannot be loaded in "high" RAM.
-
- If your system is still locks-up, do a 'naked boot' ! Rename your
- AUTOEXEC.BAT and CONFIG.SYS files (e.g., to *.BAK) then reboot; this
- way you can isolate the incompatible TSR or SYS file.
-
-
- COMPATIBLE PRINTERS
-
- GIFDOT was designed to run on Epson and IBM compatible printers that
- support 120 dpi (horizontally) and 72 dpi (vertically) at the minimum.
-
- Epson (e.g., LQ,FX,GX,RX,JX, ...)
- IBM (e.g., Graphics Printer, Proprinter, ...)
-
- The following partial list of manufacturers have compatible "ESC"
- codes to run GIFDOT; if your printer supports "ESC L" (sets double
- density graphics) and "ESC J" or "ESC A" (sets n/216 or 1/72 inch
- single line spacing) GIFDOT will run on your system. Check your
- printer manual.
-
- Canon (e.g., PW series)
- Centronics
- C.Itoh
- NEC (e.g., Pinwriter, ...)
- Okidata (e.g., 92/93, 192/193, 292/293, ...)
- Panasonic (e.g., 1080i,1090i, ...)
- Star (e.g., Gemini, Micronics SG series)
- Tandy DMP
-
- YOU MUST DISABLE AUTO-LINEFEED; IF YOUR PRINTER HAS THIS FEATURE 'ON',
- YOU MUST SET THE DIP SWITCHES TO TURN IT 'OFF' OTHERWISE YOUR PICTURE
- WILL BE PRINTED WITH 'SKIPPED' LINES.
-
-
- HOW TO USE VGACAP
-
- Run VGACAP before entering your painting/CAD or digitized picture
- viewer. Press <ALT-F4>, while viewing your picture. The first time
- you run the program it will save SCREEN00.BLD (*.RAW for SVGA screens)
- and SCREEN00.PLT; if there is an existing SCREENxx.BLD (*.RAW) or
- SCREENxx.PLT file, then it will increment to the next higher number.
- You can use your favorite memory managers to remove this TSR or reboot
- to release it from memory.
-
- Note: When in DOS or using a picture viewer (e.g., PICEM, VPIC,
- CSHOW) or application which requires a keypress to continue, it is
- necessary to hit another key after hitting the 'HOTKEY'.
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- LOADING PICTURES INTO GIFDOT
-
- Four formats are accepted by GIFDOT: GIF, PCX, BLD/PLT files and TEMP
- files of VGACAD; At the start of the program, you will be prompted to
- select any of these formats. With VGA/MCGA, GIFDOT will display a
- sampled image of the entire virtual screen or the whole screen with
- *.BLD/*.PLT files. The sampled screen does not reflect the full
- picture; it is intended as a visual reference for image processing
- (i.e., Histogram-equalization). All other cards will load in memory;
- GIFDOT automatically detects VGA/MCGA/SVGA cards.
-
- With 16-color EGA/EEGA/VGA pictures, use EGA2VGA to process them as
- SVGA GIFs with the same size (e.g., 640x480x16 -> 640x480x256) before
- loading, to take advantage of richer grey scales and image processing
- capabilities; EGA2VGA does not require a graphics card !
-
- You can select any filename by moving a highlighted bar (with the
- arrow keys) and pressing the <return> key. Pressing <Spc> allows you
- to select a different PATH, while <Esc> exits.
-
- When selecting a *.BLD file, a corresponding *.PLT file must exist or
- an error will result; captured 320x200x256 pictures have two files:
- the screen and palette. The extension .BLD stands for BLoaD and .PLT
- for PaLetTe.
-
- To use SVGA screen captures with GIFDOT, create a 640x480 or 800x600
- 'blank' screen with VGACAD (i.e., VSCRN menu); exit VGACAD without
- deleting the TEMP files (i.e., reply 'N'o when prompted); copy your
- capture *.RAW and *.PLT image to replace the respective TEMP files.
- For example, if you captured an AUTOCAD 640x480x256 drawing, your
- first cature will save as SCREEN00.RAW and SCREEN00.PLT. Activate
- VGACAD (v1.6 and up) then create a 'blank' 640x480x256 virtual
- screen. Exit VGACAD without deleting the TEMP files when prompted.
-
- Type "copy screen00.* temp.*" <return>
-
- You can edit the 640x480x256 screen with VGACAD (v1.6 and up) and use
- its various image processing capabilities, or go directly into GIFDOT.
-
-
- PRE-VIEWING DITHERED OUTPUT
-
- Simply select the letter to initiate that function or option. Preview
- in (C)GA 640x200, (E)GA 640x350, (H)ercules 720x348, (V)GA 640x480,
- and (U)ser EEGA/SVGA modes up to 800x600. After selecting a video
- mode you will see these options (e.g., MCGA/VGA 640x480x2).
-
- Video Mode/Aspect Ratio: VGA 640x480
- Image Width (pixels) : 640
- Image Height (pixels) : 480
-
- Resizing Factor (1-100): 100%
- Dither Density (1-255): 128
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- Image Width and Height are set by the video mode you have chosen and
- cannot be changed except when the [U]ser EEGA/SVGA mode is selected;
- it is automatically adjusted by the Resizing Factor. In this example,
- the Image Width and Height matches the full screen since Resizing
- Factor is 100%; if it were 50% then each number will be cut in half.
- To maintain your aspect ratios in SVGA or EEGA modes, start with a
- Resizing Factor of 100% then reduce it. To retain an old setting,
- press return and the setting will remain.
-
- Dither Density defaults to 128; the lower this number, the more dots
- will be placed (becomes brighter too). The quality of the dithering
- is drastically affected by this variable; if you get some undesired
- patterns, then try adjusting this variable until you get the desired
- dithering. DITHER DENSITY VARIABLES WILL CHANGE PRINTING OUTPUT !
-
-
- PRINTING
-
- (inches) (pixels)
-
- [P]ortrait 10.0 x 8.0 960 x 768
- [L]arge Landscape 8.0 x 6.0 960 x 432
- [M]edium Landscape 6.0 x 4.5 720 x 320
- [S]mall Landscape 4.0 x 3.0 480 x 216
- [T]iny Landscape 2.6 x 2.2 320 x 144
-
- This is self-explanatory; a picture with the corresponding size in
- inches and pixels will be printed accordingly. A [P]ortrait, which is
- the largest possible print size, will be printed sideways; Landscape
- is the normal way we view a picture. PORTRAIT size prints are
- avaliable only with *.BLD/*.PLT files.
-
- Before printing, you will be asked if you want to adjust the
- settings. You can select between an [E]pson, [I]BM driver or
- [O]kidata driver. You can also opt for single or double pass printing
- (when your ribbon is worn), and printer port #1 or #2. While
- printing, you can press <Esc> to abort the printing process.
-
- A Horizontal Tab feature will allow you to fit as many as 8 Tiny
- pictures on one page. Simply input the number of pixels that will be
- used as an 'offset'.
-
-
- OPTIMAL PRINTING
-
- To get the BEST possible print-out, we suggest that you experiment
- with the [T]iny Landscape option while interactively adjusting the
- brightness, contrast stretching and histogram-equalization variables;
- you can always [U]ndo changes if you have "messed-up" your picture.
- When satisfied with the results, you can progress to larger prints.
- Become familiar with the Histogram charts and the results on your
- printer. After a while, you will be able to guage the quality of your
- print-outs by simply looking at the Histograms before printing.
-
- VGA/MCGA users, remember that what you see is not necessarily what you
- get. In this respect, all other users are equal; you have to
- interactively adjust the picture quality with your printer. I suggest
- keeping 1-3 pages of tractor-feed paper during your experiments.
-
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-
- IMAGE PROCESSING
-
- Selecting the [I]mage Processing function shows a Histogram of your
- Original image and Modified image. All functions here are GLOBAL;
- they will be used on the virtual screen image pointed to by the VDISK
- path. The first histogram, labelled "Original", is the sampled image
- that will be restored with the [U]ndo function; the second is the
- "Modified" sampled image which reflects all the changes made.
-
- The scales used in the histograms are based on the MODE, which is the
- highest grey scale frequency in the picture; normally these are the
- far bins: BLACK and WHITE. There are 64 points on the x-axis and 10
- points on the y-axis. The 64 x-axis points correspond to the 64 grey
- scale continuum; the entire picture is "stretched" to 256 grey shades,
- which means that each point on the x-axis represents 4 grey levels.
-
- Each point on the y-axis varies with the MODE. If the most frequent
- grey shade is BLACK and 20,000 pixels (about 1/3 of sampled image),
- then each point on the y-axis will represent 2,000 pixels. With this
- in mind, grey shades with less that 2,000 pixels will appear as a
- "flat line"; changing the Contrast or Brightness may make your
- "Modified" histogram appear as a "flat line" with a few very high
- bins. You can magnify the scale (i.e, reduce the value each y-axis
- point represents) by pressing [M]agnify. Bins with the "┼" character
- show grey shades that extend beyond the MODE (as you magnify the
- scale, more Bins will have this symbol).
-
- After modifying, the Modified histogram may not display the full
- distribution since the bins are so large, smaller bins are "flat
- lines". To see more, [S]lice the bins and/or [M]agnify the scale.
- [S]licing the bins will cut the "anchors" of your "Modified" histogram
- by 1. The first time you press [S]lice, the grey scale continuuum
- spase a 2-62 grey scale; the next will be 3-61 and so forth. Since
- pure BLACK and WHITE pixels tend to dominate the MODE, adjusting the
- [B]ins makes he distribution more viewable. Experiment freely; you
- can always press [R]eset the histogram settings.
-
- Contrast Stretching
-
- [C]ontrast Stretching uses a "histogram" of your pixel distribution.
- Each pixel can have a grey value 0 to 255 which corresponds to each of
- the colors 0 to 255. This function expands the distribution of grey
- scales to extend the range of grey values from 0 to 255. For example,
- a typically unequalized image may have the following distribution of
- pixels. The low and high bins are the edges of the histogram
- distribution. All pixels between the bins will be stretched to fill
- the 256 grey range.
-
- N ╔═════════════════════════════════════════════════════╗
- ║ low ▓▓ high ║
- P ║ bin ──┐ ▓ ▓▓▓▓ bin ║
- i ║ │ ▓▓ ▓▓▓▓ │ ║
- x ║ ▓ ▓ ▓▓▓▓ ▓▓▓▓ ▓ ║
- e ║ ▓ ▓ ▓▓▓▓▓▓▓▓ ▓▓▓▓▓ ▓▓ ▓▓▓ ║
- l ║ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║
- s ╚═════════════════════════════════════════════════════╝
- 0 -------------------------127----------------------255
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- After Contrast Stretching the distribution will approximate this.
-
- N ╔═════════════════════════════════════════════════════╗
- ║ ▓ ▓ ║
- P ║ ▓ ▓ ▓ ▓ ▓ ║
- i ║ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ║
- x ║▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓║
- e ║▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓║
- l ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║
- s ╚═════════════════════════════════════════════════════╝
- 0 -------------------------127----------------------255
-
- When prompted "Contrast Stretch (1-127 grey levels):", select a number
- within that range; the high and low bins will adjust accordingly; a
- value in multiples of 4 (e.g., 4, 8, 16) yield the best results.
-
- When you have a picture surrounded by a large "black" area, that area
- may not be black BUT a very dark shade of grey resulting in undesired
- error-distributed patterns to appear; use a value of "1" to equalize
- the grey distribution and make BLACK the DARKEST COLOR.
-
- VGA/MCGA users can press [P]review and see the sample 320x200x256
- screen. Keep in mind that the screen you see does not accurately
- reflect the virtual screen image; use it merely as a visual reference
- of your GLOBAL changes to the virtual screen image.
-
-
- Brightness Adjustment
-
- When this option is selected, you will be prompted with "Brightness
- Skew (+64-)"; the grey range will move left or right accordingly. A
- value of "-10" will "darken" all pixels by 10 grey levels (it will
- skew the distribution left; conversely a value of "20" will "brighten"
- by 20 grey levels (i.e. towards the right).
-
-
- Histogram-equalization
-
- Pressing [E]qualize will present several equalization distributions.
- Select a desired distribution to change the image accordingly.
-
- Flat distribution - forces grey shades to be evenly distributed for
- MAXIMUM contrast and grey shade discrimination.
-
- Sine distribution - forces grey shades to be 'normally' distributed
- (i.e., pseudo Gaussian or normal binomial probability curve).
-
- Bi-Modal distribution forces grey shades to be distributed between two
- sine curves for greater bi-level contrast.
-
- Tri-Modal distribution - forces grey shades to be distributed among
- three sine curves for greater bi-level contrast with improved
- mid-range.
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- Lite-skew distribution - forces grey shades to be skewed towards the
- brighter spectrum; use this when you want to enhance the contrast of
- images that are already skewed towards the brighter spectrum (i.e., a
- lot of pixels fall in the upper grey levels).
-
- Dark-skew distribution - forces grey shades to be skewed towards the
- darker spectrum; use this when you want to enhance the contrast of
- images that are already skewed towards the darker spectrum (i.e., a
- lot of pixels fall in the lower grey levels).
-
- NOTE: WHAT YOU SEE IS NOT WHAT YOU GET !!!. Since these histogram-
- equalization algorithms are based on a 320x200 sampled screen, the
- results are DRASTICALLY different when you actually dither from the
- virtual screen image; it is merely a point of reference for GLOBAL
- grey range manipulation. If your image looks too bright, too dark,
- washed-out or 'flat' when you use the [P]review option; it will not
- necessarily look that way when you actually view/save a dithered PCX
- file. PREVIEW SHOULD BE TREATED AS A VISUAL REFERENCE ONLY.
-
-
- USER EEGA/SVGA MODES
-
- EEGA/SVGA users with 640x480 and 800x600 video modes can use this
- function. We have included several *.CFG files of popular EEGA and
- SVGA modes; do not mix these files with MVGAVU *.CFG files - they are
- different. 1024x768 modes will be included in updates.
-
- If you see your EEGA/SVGA mode, copy the *.CFG file to GIFDOT.CFG;
- for example, if you have a TECMAR VGA card then copy the TECMR800.CFG
- file to GIFDOT.CFG for its 800x600 mode.
-
- "copy TECMR800.CFG GIFDOT.CFG" <return>
-
- If your video mode is not included, simply specify your [P]arameters;
- include the screen height, width, video mode calling number and Chip
- Type. Almost all will have a Chip Type of "0". WIth a Video7/Cirrus
- chip, your Chip Type is "1"; Everex users have a Chip Type of "2".
-
- The video mode calling number can be specified in decimal or hex. To
- enter a hexadecimal number type "&H" before the hexadecimal number
- ("&H12" is the same as "18", which is the VGA 640x480x16 mode); refer
- to your video card manual for the decimal or hex codes (or call them
- up for tech support if they forgot to list it in the manual). Once
- you change the parameters, these are saved to the GIFPUB.CFG file.
-
-
- THE INTEGRATED VGACAD SYSTEM
-
- BRUN41.exe is a runtime module distributed under licence with
- Microsoft in connection with this program. Place it with GIFPUB's
- directory or anywhere your PATH has access to; ONLY ONE COPY OF
- BRUN41.EXE IS REQUIRED. TEMP files of GIFDOT can be used directly by
- VGACAD (v1.6 and up); remember to load the TEMP.PLT file from the
- FILES MENU before invoking the VSCRN MENU.
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- REGISTRATION
-
- REGISTRATION OF GIFDOT IS BASED ON 'PERSONAL USAGE'. CORPORATE OR
- ORGANIZATIONAL USERS *MUST* REGISTER ALL COPIES USED ON AN INDIVIDUAL
- BASIS; A SPECIFIC PERSON (NAME) MUST BE EXPLICITLY ASSIGNED TO EACH
- REGISTRANT WHO WILL BE PROVIDED WITH A CORRESPONDING REGISTER.OVL FILE
- TO INDICATE REGISTERED USAGE. REGISTRATION GRANTS A SPECIFIC PERSON
- (NOT A JURIDICAL PERSON OR CORPORATE ENTITY) THE RIGHT TO 'USE'
- GIFDOT.
-
- ┌───────────────────────────────────────────────────────────────────┐
- │ ALTHOUGH WE WILL TRY TO RESPOND TO YOUR REGISTRATION IN 2-3 WEEKS,│
- │ PLEASE ALLOW UP TO 4-6 WEEKS DELAY TO PROCESS YOUR REGISTRATION. │
- └───────────────────────────────────────────────────────────────────┘
-
- Registered users who have received a registered package with the
- VGACAD v1.6 system are registered for GIFDOT v2.0; simply replace your
- old version with this version. Registered GIFDOT v1.31 users are
- considered registered; if your name pops-up with your REGISTER.OVL,
- you are already regsitered - otherwise, don't fret - as you read this
- we are preparing/sending your update kit. As a built-in bonus
- mechanism, your REGISTER.OVL file is normally good for two or three
- versions.
-
- To register personal use of GIFDOT and receive a REGISTER.OVL file,
- send a registration fee of $27.95 USD (out of USA/Canada add $15 USD
- handling fee). For 3.5" updates, add a $10 USD 3.5" conversion fee.
- Registered users will receive the latest VGACAD system of programs
- (with an updated version of GIFDOT, if ready), which we provide in
- appreciation of your support (through registration).
-
- As token of our appreciation (i.e., to registered users), we will send
- you the the latest version of the VGACAD system; many of the programs
- listed below do not require a graphics card.
-
- GIFPUB - converts 256 color GIF/PCX files to B&W images desktop
- publishing (DTP) as .PCX (Ventura, First Publisher, Publisher's
- Paintbrush, WP, Pagemaker). Variable sizing/contrast/brightness.
- Histogram-equalization. No graphics card required.
-
- GIFDOT - has all the features of GIFPUB for printing on IBM/Epson
- printers. Several sizes. 8 pics/page. Single/Double Pass printing.
- Preview in CGA/HGC/EGA/VGA/EEGA/SVGA. No graphics card required.
-
- GIFBIT - converts B&W PCX files (e.g., scanner output to 32KBx32KB !)
- to grey shades for VGACAD image processing, GIFPUB redithering, GIFDOT
- printing, or VGA2EGA conversion - it edits those "scan line jitters".
- Viewing modes in MCGA/VGA/SVGA. No graphics card required.
-
- SQZGIF - converts LARGE GIFs (up to 2048x2048x256) to several sizes
- and video modes using "color averaging" to blend/smooth "jaggies" and
- retain a maximum of color information; use outputs in GIFPUB, GIFDOT,
- VGACAD, MVGAVU, VGA2CGA or VGA2EGA. No graphics card required.
-
- EGA2VGA - converts GIFs (16 colors and below) or ANY VIEWABLE 2-16
- color EGA/EEGA picture to 320x200x256; creates 256 new colors; outputs
- directly to GIFPUB, GIFDOT, VGACAD, MVGAVU, VGA2CGA or VGA2EGA.
- No graphics card required.
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- MAC2GIF - converts .MAC ("readmac") pictures to 5-16 grey shades or
- color and saves to .GIF or BLD/PLT file. EGA/MCGA/VGA required.
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- VGA2CGA - converts 256 color GIFs to CGA! See "405" colors in an
- unsupported 160x100x16 CGA mode. CGA/EGA/MCGA/VGA required.
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- VGA2EGA - converts 256 color pictures to 16-color EGA. Error-
- distributed dithering. Variable sizing/RGBICMY/contrast/dithering
- levels. EEGA support up to 800x600. GIF or optional PCX save to 4
- RGBI planes for Desktop Color Separation. EGA/MCGA/VGA required.
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- MVGAVU - EGA/MCGA/EEGA/VGA/SVGA viewer for GIF and BLD/PLT files.
- Smart slideshows - picks best mode. 320x400x256, 360x480x256 and
- 640x400x16 modes on regular VGA. EGA posterization. EEGA/SVGA
- support. Auto-sizing. Contrast/Brightness. EGA/MCGA/VGA required.
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- VGACAP - tiny TSR, captures MCGA/VGA/SVGA screens (from 320x200x256 to
- 800x600x256). MCGA/VGA required.
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- RAW2GIF - converts SVGA screen captures of VGACAP to GIF.
- BLD2GIF - converts MCGA/VGA screen captures of VGACAP to GIF.
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- VGACAD - extensive paint/image processing program for VGA/MCGA users
- (edit GIFs up to 32KBx32KBx256 !!!); airbrushes, color and grey image
- processing functions (smoothing, noise removal, shading, contrast
- stretching, edge detection, ...), splines, Cut&Paste, variable sizing,
- 256-color gradient/pattern fills, MORE ! MCGA/VGA required.
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- WHAT'S NEXT ?
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- Aside from enhancing existing releases with increased capabilities
- (e.g., expanded memory, virtual screen, SVGA functions, other graphics
- formats), we are developing VGACBT, a Computer-Based Training program
- and MANNEQUIN for Advertising/Fashion Design or creating your own
- artistic nudes.
-
- Support maverick authors like us and we will continue developing
- products like nothing seen commercially - otherwise they will simply
- "DIE" from lack of support ! Compare the cost/benefit ratio of any of
- our products with commercial products. You, and you alone, determine
- whether it will be worthwhile to continue developing. Support the
- User-Supported (Shareware) concept. Register you Shareware copies.
- To register, send the registration form and check or money order
- payable in USD to:
-
- Dr. Marvin Gozum
- 2 Independence Place #303-2, 6th & Locust
- Philadelphia, PA 19106
-
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- ───────────────────────────────────────────────────────
- Graphics Interchange Format and GIF are trademarks (tm)
- of CompuServe Inc. an H&R Block Company.
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